title.jpg

[error]
Home Page
Site Copyright
Forums
Links
Misc. Downloads
Contact
Hosting
About TSS
Submit a file
News archives

Stuff
[error]
Quote: [error]

Crashday
Tutorials
Files
Tracks
Cars
Skins

GTA 1
Cheats
Cars
Maps

GTA 2
Cars

GTA 3
Cheats
Player Skins

GTA:VC
Player Skins
Cars
Skins
Wallpaper

Conquest
Cheats
Files
Mods

Support

 
2.11 Drone paths


Drones don't have to be imported in the track, just edit this textfile to get drones. Look for the names in data/drones/drones.txt. Then open the track's textfile, and go to "Start of drone paths".
2	 	 // Version
9		 // Number of nodes in the track.

// 0:	 , these are just notes, but write them, so you can find them more easily. (1, 2, 3...)

-3 , 0 , -5		// Position of this node in the world.
DRONECAR1		// Drone which starts to drive from here, or NONE.
0			// (?)
2			// Number of next possible destinations, see note 1.
   1, 0,0,0		// Node's identifier (the first number), where drone drives next.
   4, 0,0,0		// In this case, it goes either from 0 to 1, or from 0 to 4.

[Now one node is done. Continue with next node]
  
// 1:
.
.
.
Note 1: You can set the drone to drive normally from node 1 to node 2, but you can also make the drone to choose their next destination by putting two or more for this value. That's useful in intersections.

[ Back To Index ] | [ Next ]
 
Latest News [RSS]
You Dirty [28.10]
Jivefunk [07.02]
Headline [22.01]
Big Tosh-ate! [04.01]
New forum [03.01]
Merry [18.12]
The Cockroach [17.11]
Are you [15.11]

Latest Files
'51 Chevy Alex_Dynamite
CopCar TTR
Garbo TTR
Cleaver Toshiba-3
Renault Toshiba-3
CaddyFatCat SoupaVedg
BCP Pack Alex_Dynamite

File Count
C1: 11 cars
C2: 291 cars, 100 skins
TDR: 33 skins
GTA1: 36 cars
GTA2: 5 cars
GTA3: 37 player skins
GTA:VC: 7 cars, 14 skins Crashday: 5 cars, 1 skins

Carmageddon
Tutorials
Carma Stuff
Unreleased Stuff

Carmageddon 1
Cheats
Cars

Carmageddon 2
Cheats
Cars
Skins
Mods
Peds
Maps

TDR2K
Cars
Skins
Maps

Scripts
Main

CWA
CWA Logo

Support