title.jpg

11.10.08 at 1:22AM (GMT)
Home Page
Site Copyright
Forums
Links
Misc. Downloads
Contact
Hosting
About TSS
Submit a file
News archives

Stuff
2.gif3.gif0.gif5.gif5.gif1.gif
Quote: "hello!" - Alan

Crashday
Tutorials
Files
Tracks
Cars
Skins

GTA 1
Cheats
Cars
Maps

GTA 2
Cars

GTA 3
Cheats
Player Skins

GTA:VC
Player Skins
Cars
Skins
Wallpaper

Conquest
Cheats
Files
Mods

Support

 
2.9 Grooves


With grooves you can make objects to move continuously. You can make fans, engine pistons, rotating advertisements, etc. But you can't make very complex movements, I think.
Simple movement, from point A to point B. (Cranes, engine pistons)
&CRANE0002.ACT		 // Actor name of moving object.
NOT A FUCKIN LOLLIIIPOP // This is some weird extra axis movement. (Not / XLollipop / YLollipop / ZLollipop) 
DISTANCE	 	// Only moves when in view, or CONSTANT.
STRAIGHT		// Moves on a straight path.
LINEAR			// See note 3.
0 , 0 , -0.1		// Centre of movement.
0.2	  		// Cycles per second, see note 1.
0 , 0 , 0.5		// Amount of movement, see note 2.
NO OBJECT MOVING CUNT   // Object itself doesn't change orientation.
Note 1: Half of the time will go to one direction, and the other half will go to the other direction. (returning)

Note 2: Amount of movement is from center to edge. (Let's say 0.5) That means, that the object goes from center to the edge of the movement. The value will be that distance. (Notice that the distance between both edges is 1.0) Then it returns to center, goes to the other edge, and so on.
Crane

Note 3:
Linear: direction changes instantly when the movement edge is reached.
Harmonic: direction slows down smoothly when approaching the edge, and accelerates smoothly again to the other direction.
Flash: Updates the rendering of the movement only in the edges. (Object moves all the time, but it can be seen only in the edge positions, it looks like "teleporting")


Rocking objects, moves vertically too. (Yachts, buoys)
&YACHT0001.ACT 		// Actor name of moving object.
NOT A FUCKIN LOLLIIIPOP
DISTANCE	 	// Only moves when in view.
STRAIGHT		// Moves on a straight path, see note 1.
HARMONIC		// Motion is harmonic.
0 , 0 , 0		// Centre of movement.
0.2	  		// Speed. (Cycles per second)
0 , 0.07 , 0		// Amount of movement in each axis.
ROCK	   		// Object movement options.
HARMONIC		// Movement mode. (harmonic / linear)
0.18			// Speed. (Cycles per second)
0 , 0 , 0.03		// Centre of rocking.
x 	  		// Axis to rock in.
2			// Max angle of rock. (How about 90...?)
Note 1: If rocking is enough and you don't want any paths, replace "STRAIGHT" with "NO FUCKING PATH YOU CUUUUUUUNT", and don't write the following four lines. (So that "rock"-line would be the next one)


Making spinning objects. (Fans, spinning advertisements, etc)
 
&FAN0001.ACT	 		// Actor name
NOT A FUCKIN LOLLIIIPOP
DISTANCE	 		// Distance / constant
NO FUCKING PATH YOU CUUUUUUUNT	// Object doesn't go anywhere, it just spins.
SPIN	   			// Object spins around.
CONTINUOUS			// Repeats the spinning.
1				// Spins per second.
0 , 0 , 0		   	// Centre point of spinning.
z 	  			// Axis.

[ Back To Index ] | [ Next ]
 
Latest News [RSS]
You Dirty [28.10]
Jivefunk [07.02]
Headline [22.01]
Big Tosh-ate! [04.01]
New forum [03.01]
Merry [18.12]
The Cockroach [17.11]
Are you [15.11]

Latest Files
'51 Chevy Alex_Dynamite
CopCar TTR
Garbo TTR
Cleaver Toshiba-3
Renault Toshiba-3
CaddyFatCat SoupaVedg
BCP Pack Alex_Dynamite

File Count
C1: 11 cars
C2: 291 cars, 100 skins
TDR: 33 skins
GTA1: 36 cars
GTA2: 5 cars
GTA3: 37 player skins
GTA:VC: 7 cars, 14 skins Crashday: 5 cars, 1 skins

Carmageddon
Tutorials
Carma Stuff
Unreleased Stuff

Carmageddon 1
Cheats
Cars

Carmageddon 2
Cheats
Cars
Skins
Mods
Peds
Maps

TDR2K
Cars
Skins
Maps

Scripts
Main

CWA
CWA Logo

Support