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2.9 Grooves
With grooves you can make objects to move continuously. You can make fans, engine pistons, rotating advertisements, etc. But you can't make very complex movements, I think.
Simple movement, from point A to point B. (Cranes, engine pistons)
&CRANE0002.ACT // Actor name of moving object.
NOT A FUCKIN LOLLIIIPOP // This is some weird extra axis movement. (Not / XLollipop / YLollipop / ZLollipop)
DISTANCE // Only moves when in view, or CONSTANT.
STRAIGHT // Moves on a straight path.
LINEAR // See note 3.
0 , 0 , -0.1 // Centre of movement.
0.2 // Cycles per second, see note 1.
0 , 0 , 0.5 // Amount of movement, see note 2.
NO OBJECT MOVING CUNT // Object itself doesn't change orientation.
Note 1: Half of the time will go to one direction, and the other half will go to the other direction. (returning)
Note 2: Amount of movement is from center to edge. (Let's say 0.5) That means, that the object goes from center to the edge of the movement.
The value will be that distance. (Notice that the distance between both edges is 1.0) Then it returns to center, goes to the other edge, and so on.

Note 3:
Linear: direction changes instantly when the movement edge is reached.
Harmonic: direction slows down smoothly when approaching the edge, and accelerates smoothly again to the other direction.
Flash: Updates the rendering of the movement only in the edges. (Object moves all the time, but it can be seen only in the edge positions, it looks like "teleporting")
Rocking objects, moves vertically too. (Yachts, buoys)
&YACHT0001.ACT // Actor name of moving object.
NOT A FUCKIN LOLLIIIPOP
DISTANCE // Only moves when in view.
STRAIGHT // Moves on a straight path, see note 1.
HARMONIC // Motion is harmonic.
0 , 0 , 0 // Centre of movement.
0.2 // Speed. (Cycles per second)
0 , 0.07 , 0 // Amount of movement in each axis.
ROCK // Object movement options.
HARMONIC // Movement mode. (harmonic / linear)
0.18 // Speed. (Cycles per second)
0 , 0 , 0.03 // Centre of rocking.
x // Axis to rock in.
2 // Max angle of rock. (How about 90...?)
Note 1: If rocking is enough and you don't want any paths, replace "STRAIGHT" with "NO FUCKING PATH YOU CUUUUUUUNT", and don't write the following four lines. (So that "rock"-line would be the next one)
Making spinning objects. (Fans, spinning advertisements, etc)
&FAN0001.ACT // Actor name
NOT A FUCKIN LOLLIIIPOP
DISTANCE // Distance / constant
NO FUCKING PATH YOU CUUUUUUUNT // Object doesn't go anywhere, it just spins.
SPIN // Object spins around.
CONTINUOUS // Repeats the spinning.
1 // Spins per second.
0 , 0 , 0 // Centre point of spinning.
z // Axis.
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