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20.07.08 at 7:39AM (GMT)
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Suspension and damping


Suspension give

The best value for suspension is car's ride height from the ground, divided by ten.
If the space between car's bottom and ground is 0.05, then a good suspension value would be 0.005.
Smaller value means, that the car's body won't come down easily. And a big value means that car hits the ground more often, and body leans in turns. Make sure you have defined the bounding shapes well.
When I played C2, the cars didn't seem to have very much ride height. I thought: "Maybe they modeled the cars so." But then I noticed that the cars' suspension was usually 0.01, and when I opened them in Plaything 2, they had a good ride height. That means that too big value will lower the cars body very much. OK, that was that.

0.002 = Race car, very small ride height.
0.005 = Normal car with normal ride height.
0.010 = They said that this is the average, but I doubt it. Too soft for me.
0.020 = Definitely not for race cars. Maybe for monster trucks...

Damping factor

Well, this just tells the game how long time the car will "shake" after bumps. (I guess there is better words for this, but I'm not perfect in English. Let's hope Lumberjack can come up with a better explanation.) The smaller the value is, the longer time the car will shake. You can put 0.3 for heavy cars, so it looks like that the weight of the car keeps it moving.

0.2 = American low-rider car.
0.3 = Average value. For trucks too, if you want to show that the truck is heavy.
0.4 = Stiff damping.
1.0 = I think this is too boring: the car won't bounce at all. But if you want better handling, then use this.

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