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Quote: "everything sucks right now... and probably will continue to anyway regardless of what I (or anyone) does..." - PTM |
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Car softness
This should be easy: it tells the game, how soft the car is. The smaller the value, the tougher the car is. If you want to have fun, put 0.0. But remember, that if the car is an opponent, you couldn't waste it. I'll just tell some example values:
0.00 = Rock. Solid granite car. Invulnerable.
0.05 = Very hard to damage. It was actually used for Pitbull, although that truck wasn't so hard to waste because of its mass.
0.13 = Still very tough. This value was used for Abba Cab. (The red truck)
0.40 = A bit tougher than average. For example in Hick Pickup.
0.50 = An average car. This was used for The Red Vet. (An red old Corvette)
0.70 = This was used very much for original C2 cars: Eagle 3, Porker 2, Prop Shafter (Blue Mustang) and Wide Boy.
1.00 = Soft. Lady Bug, for example.
1.50 = Very soft. Bugga had this value. (The pink off-road car)
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