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16.05.08 at 7:14PM (GMT)
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Tutorial: defining a car's fire points
by Econobrick


You mave have noticed that the places where some c2 cars catch fire are pretty weird (like maybe on the middle of the roof when the damage indicator says it's you engine that's supposed to be burning). This problem can be fixed fairly easily in both CarED and Plaything.

This isn't really that important but it can make your car look a little cooler when it has the shit beat out of it! :)

If you're using plaything 2:
-Open the desired car (by importing the .act file or opening the .SDF file...if the cars has one.)
-Now you need to select the vertices that will be used for the fire points. To do this, click the cursor button, and vertices button (3rd row down, far right)
-Select the desired vertex (Note: Only vertices that are on the main component or part will work.)
-go to the "Selection" tab, and under "vertices" there should be a number.
-copy this number into the car's .txt file in the section that says "//damage vertices fire points" in the proper space
(engine point, transmission, etc.)
-repeat the above for all of the fire points.
-save the .txt file.
-Test your changes in the game!

For CarED folks:
-Open the desired car (by opening the .dat file or opening the .OBJ file...if the cars has one.)
-Now you need to select the vertices that will be used for the fire points.
-Select the desired vertex (Note: Only vertices that are on the main component or part will work.)
-Now in the "Component Edit" window, under the "Tessellate Triangle" button, there will be something like "1 Point selected IDX:1"
-copy the IDX number into the car's .txt file in the section that says "//damage vertices fire points" in the proper space
(engine point, transmission, etc.)
-repeat the above for all of the fire points.
-save the .txt file.
-Test your changes in the game!

 
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